![]() ![]() As new satellites ascend to the dead sky, doors long thought shut begin to creak open. All analysts agree: the times of unreason are ending. Once proud nations fell to ruin, engulfed in pointless wars, while their own homes burned. Entire countries were swallowed by the rising tides, ancient peoples were erased from existence, swept away by the churning abyss of history. Then the Great Mistake brought the Golden Ages to an abrupt end. Some help for single player, don't bother with tanks, they're only really necessary for multiplayer games, you'll be able to break the enemies lines and encircle the ai easily enough with motorized rocket artillery which is far cheaper to produce, just make sure your infantry has an anti tank support company and you're golden.ĭon't worry about combat width after nsb unless you're using specialized units like mountaineers and marines, combat width is different on every terrain type and there's no longer a golden "sweet spot" to hit, just base your combat width on whatever terrain type you'll be pushing through or defending on the most (and again if you're playing against the ai the standard 7/2's and 40 width divisions will still work perfectly well even if you're missing filling out your width exactly)Īs for air/navy that's easy, upgrade guns on CAS and Engine on fighters and you'll breeze through the air war.Centuries ago, the Earth was a planet of verdant greenery, populated by millions of diverse beings, bountiful in natural resources and beauty. Often players will simply not assign units to a front to micro in order to prevent AI moving them but this comes at a cost of losing planning bonuses, or they will establish smaller frontlines for breakthrough troops on top of the main line for regular troops. Be aware of the techniques you need to micromanage for encirclements, as establishing a single large frontline and letting the AI distribute your troops does not help. Offensive warfare requires much more micromanagement. Try to avoid committing to heavily into attacking across rivers and into mountains, your forces will take huge penalties to their stats when doing so (Marines are better at attacking across rivers and mountaineers into mountains ofc).Ī lot of new players adjust quickly to defensive warfare is it's relatively simple, hold the damn line and let the enemy grind themselves to dust, then attack when they're weakened. The best places to attack are usually those with easy terrain, such as plains. So essentially, you want to spy the weak points in the opponents line, and push through them and wrap around to cut the units off. If you simply draw an order to march into the enemy, you won't be doing encirclements, you will take a lot of damage from being the attacker (consider the stats Breakthrough vs Defense most units have a higher defense stat than breakthrough - they function identically but defenders use the defense stat and attackers use the breakthrough stat). ![]() This is why encirclement tactics are key, it prevents retreat, deletes units and causes massive damage. It still exists, it probably hasn't even taken too much damage - it just ran out of organisation which quickly rebuilds. ![]() In HOI, winning a battle just means a unit is pushed back. In CK3, each battle is highly decisive, one single battle could even singlehandedly win a war. ![]() Think about the difference between a CK3 battle and HOI battle. Really the key to warfare on the offensive is encirclements. Some paradox games are about map painting. ![]()
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